DIGITAL PORTRAIT

THIS THIRD YEAR, I WORKED ON A 3D PORTRAIT OF ANOTHER STUDENT AT ESMA. IT WAS A VERY LONG EXERCISE WITH MANY STEPS:
THANKS TO A PHOTO SHOOT ON A CLOUDY DAY, I WAS ABLE TO USE A PHOTOGRAMMETRY BASE TO THEN USE UNREAL ENGINE AND METAHUMAN TO CREATE A SMOOTHER AVATAR BUT WITH A RIG. I THEN HAD TO TAKE THIS SMOOTHER MODEL AND REWORK ITS TOPOLOGY AND SCULPT IT TO FIT THE STUDENT DETAILS IN REAL LIFE AS CLOSELY AS POSSIBLE.
I SPENT A LOT OF TIME WORKING ON THE EYES AND ABEDO THANKS TO ANOTHER CROSS POLARIZED SHOOTING PHOTO TO GET RID OF SPECULARS AND KEEP ALL THE SKIN DETAILS AND VARIATIONS.
ANOTHER TIME-CONSUMING JOB WAS THE FUR ON XGEN AND ALL THE SHADING AND LOOK DEVELOPMENT OF THE SKIN, WHICH IS PARTICULARLY DIFFICULT BECAUSE OF THE EASE WITH WHICH THE HUMAN EYE PERCEIVES THE DEFECTS OF THE SKIN.
IT'S VERY FINE WORK AND DETAIL WITHIN DETAIL. I ENJOYED THIS PROJECT BECAUSE IT ALLOWED ME TO LEARN TO TRAIN FURTHER ON FUR AND LOOK DEVELOPMENT.SPECIAL THANK TO CAMILLE LECTURE FOR SERVING AS A MODEL AND HELP FOR THE FUR PART:
WIREFRAME
WIREFRAME
SCULPT
SCULPT
SEPCULAR
SEPCULAR

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